Initiative: Difference between revisions
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=== Alt. Method 2 === | === Alt. Method 2 === | ||
==== Step 1 - One player and the DM roll initiative. ==== | |||
The player with the highest initiative rolls and the DM rolls using the highest dexterity modifier they have amongst the entities in the encounter. | The player with the highest initiative rolls and the DM rolls using the highest dexterity modifier they have amongst the entities in the encounter. | ||
Step 2 - Whichever side won goes first, sort of ... | ==== Step 2 - Whichever side won goes first, sort of ... ==== | ||
If the players win initiative, two players take their turn. If the DM wins, one monster group, or type, takes their turn. When it is the player's turn, any player can go, have them decide this during break between rounds. The only stipulation being whoever is going to go already knows what they are going to do and is ready to take their turn | If the players win initiative, two players take their turn. If the DM wins, one monster group, or type, takes their turn. When it is the player's turn, any player can go, have them decide this during break between rounds. The only stipulation being whoever is going to go already knows what they are going to do and is ready to take their turn | ||
Step 3 - The other side goes | ==== Step 3 - The other side goes ==== | ||
If the players have gone, the DM takes the turn of one monster group, or type. If the DM went first, then two players take their turn | If the players have gone, the DM takes the turn of one monster group, or type. If the DM went first, then two players take their turn | ||
Step 4 - Repeat till all players and monster groups, or types, have taken their turn | ==== Step 4 - Repeat till all players and monster groups, or types, have taken their turn ==== | ||
When it's the player's turn, 2 players can take their turn. When it's the DM's turn, one monster or group, or type, can take their turn | When it's the player's turn, 2 players can take their turn. When it's the DM's turn, one monster or group, or type, can take their turn | ||
Step 5 - End of turn | ==== Step 5 - End of turn ==== | ||
The players get one minute to discuss tactics before starting the next round | The players get one minute to discuss tactics before starting the next round | ||
Revision as of 17:11, 31 August 2021
Alternate Initiative Systems
Alt. Method 1
Roll initiative every round.
Alt. Method 2
Step 1 - One player and the DM roll initiative.
The player with the highest initiative rolls and the DM rolls using the highest dexterity modifier they have amongst the entities in the encounter.
Step 2 - Whichever side won goes first, sort of ...
If the players win initiative, two players take their turn. If the DM wins, one monster group, or type, takes their turn. When it is the player's turn, any player can go, have them decide this during break between rounds. The only stipulation being whoever is going to go already knows what they are going to do and is ready to take their turn
Step 3 - The other side goes
If the players have gone, the DM takes the turn of one monster group, or type. If the DM went first, then two players take their turn
Step 4 - Repeat till all players and monster groups, or types, have taken their turn
When it's the player's turn, 2 players can take their turn. When it's the DM's turn, one monster or group, or type, can take their turn
Step 5 - End of turn
The players get one minute to discuss tactics before starting the next round